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Photogrammetry to Production: Sneakers — High-Precision 3D Modeling & PBR Texturing Study

Photogrammetry-to-production workflow of a sports shoe. Built via 250+ photo scan. Features manual quad retopology and advanced 3D Modeling in 3ds Max to ensure game-ready optimization. Includes efficient UV mapping via RizomUV. Baked high-to-low details and applied realistic PBR texturing within Substance Painter, balancing complex suede roughness, fabric mesh details, and rubber outsole wear for real-time engines. Clear demonstration of Hard Surface Modeling optimization.